24 March, 2008

Small Fleet Doctrine Applied

From the previous sections, we learn that the most efficient units are Fighters, Cruisers and Heavy Cruisers. We also learn that other units can be efficient under the right circumtances. The essence of SFD is to know thine enemy. This requires you intelligently determine your rival's technology levels. You investigate his fleet to determine where the chinks in the armor are. However, Small Fleet assumes that Heavy Cruisers are generally the largest unit you will build.

Spying on Your Rival

How do you find your rival's technology? Sneak a Scout or Corvette into his fleet. You run through the attack sequence, stopping at the point where you would have to confirm the attack. You are rewarded with the power, armour and shield of his units. Cancel the attack and recover your spy. Use the values to calculate your needs.

What is his compostion? If there are a lot of Fighters, you will have to operate inefficiently to get rid of them. Calculate how many Fighters you need to kill his. That is your first wave. Are there many Cruisers? Then bring more Destroyers. If there are many Heavy Cruisers, then bring more Cruisers. Et cetera.

Normal Fleet Strength

In a defensive role, you should plan to cover your weaknesses. You will want a heavy Fighter support. Normal doctrine suggests 35 percent of the point value of your fleet will be Fighters. Another 40 percent should be Cruisers and Heavy Cruisers.

adapted from http://espacesociety.org/AstroEmpires/SmallFleetDoctrine

1 comment:

Unknown said...

This material is lifted from http://espacesociety.org/AstroEmpires/SmallFleetDoctrine#toc8. I am the copyright holder and request its removal